Furthermore the distribution of this software and modifications outside this forum is prohibited. Any commercial use is prohibited without my consent. This software is intended for private use and can be used freely for this purpose. As it is a rapid fire gun, players will want to first upgrade clip size, followed by a number of reserve clips, and finally damage.Unreal Engine 4 -Vision-Ready-Fixes for 99% of UE4-Games This is regardless of which lead players follow, Ditch Village or Kouga Industry. The PAR-M SMG is a gun Ray will give during the second day of Loopmancer's investigation. Therefore players will want to upgrade damage and overkill at a 1:1 rate. Its overkill special move can be quite powerful, but the raw damage is still impressive. It has significant range, damage, and will propel Zixu forward at the end of the combo. The Quarterstaff is a possible weapon terminal inside Longxi Town. This can easily be the main melee weapon used throughout Loopmancer. Players will want to first upgrade the Machete’s damage and then its overkill counter. It has a faster swing than the Fire Axe and more damage than the Alloy Tonfa, giving it a nice balance. The large Machete knife is one of the initial weapons Ray will offer Xiang Zixu during the first real loop. Additionally, any weapon, gear, or chip acquired through investment can be upgraded at its stage terminal. This means players will need to survive their current run and bring said items to Ray. Note that Funk will not upgrade weapons on the field, even ones purchased from his shop. When visiting the police station, Ray will offer to upgrade any items Zixu currently has equipped.
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